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Thread Statistics | Show CCP posts - 4 post(s) |

Destination SkillQueue
Are We There Yet
5099
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Posted - 2013.05.28 06:42:00 -
[1] - Quote
Ok. |

Destination SkillQueue
Are We There Yet
5099
|
Posted - 2013.05.28 07:01:00 -
[2] - Quote
James Amril-Kesh wrote:Xercodo wrote:And there's only a handful of you that care really. So you think just removing a function from the game that a lot of people find really useful (and no, not a handful) for almost no reason is fine? Get out. Seems to me it's a nerf to site farming. I'm going to be honest here. It was very handy and I'm certainly going to try to reproduce that functionality through whatever means available, but I'm not going to shed any tears even if that ability gets permanently removed from the game. |

Destination SkillQueue
Are We There Yet
5100
|
Posted - 2013.05.28 09:03:00 -
[3] - Quote
Kyra Quinn wrote:I'm quite worried about the changes to exploration, apart from what the OP has mentioned (and other stuff as well) it just doesn't feel like exploration anymore; there's no "hidden riches" feeling and it's just all very mundane and boring even. It sure has pretty colours but it's lacking in depth in my opinion. Sounds exactly like current exploration. A few usability issues aside and ignoring the questionable loot spewing mechanic, it sounds like a significant improvement over what we have now. People seem to have a strange nostalgia about the current system and make it out to be some skill intensive deep system, when it actually is just a shallow treasure farming system, where the important player skill is to have the common sense to use a DSP to severely filter out unwanted sites. |

Destination SkillQueue
Are We There Yet
5100
|
Posted - 2013.05.28 12:19:00 -
[4] - Quote
Mara Rinn wrote:*Snipped*
Of course CCP could just come out and tell us that with this expansion they had the design intent of removing the ability to filter sites and possibly identify them by signal strength, and we'd accept their decision to remove DSPs, etc. In the meantime it looks like they have removed DSPs because they don't understand how the players actually play the game (remembering the great nullsec nerf of FanFest 2011 for a classic example).
So for people like James Amril-Kesh and myself, the question is: are CCP deliberately removing this feature because they feel that our current abilities are overpowered, or are they bulls let loose in the china shop?
While my personal care level is quite low on this issue, that is a fair point. Intentionally redesigning the system and removing features, that CCP's original design never included, so they're not really interested in preserving them either, or that were overpowered is one thing. It's quite another if CCP is just fumbling around without a solid understanding how their changes influence the various use cases their previous system allowed.
I don't see it much of an issue though, since you can raise them in the feedback thread and as a consequense one of two things will happen. Either they think it's a good thing to have and they'll incorporate it to the new system or they'll say they considered it, but didn't want to preserve it for reason "X". If you think the reason given is BS, you can explain why and propably get a response, if you were constructive and had anything resembling a good point.
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Destination SkillQueue
Are We There Yet
5100
|
Posted - 2013.05.28 12:33:00 -
[5] - Quote
Kyra Quinn wrote:Destination SkillQueue wrote:Kyra Quinn wrote:I'm quite worried about the changes to exploration, apart from what the OP has mentioned (and other stuff as well) it just doesn't feel like exploration anymore; there's no "hidden riches" feeling and it's just all very mundane and boring even. It sure has pretty colours but it's lacking in depth in my opinion. Sounds exactly like current exploration. A few usability issues aside and ignoring the questionable loot spewing mechanic, it sounds like a significant improvement over what we have now. People seem to have a strange nostalgia about the current system and make it out to be some skill intensive deep system, when it actually is just a shallow treasure farming system, where the important player skill is to have the common sense to use a DSP to severely filter out unwanted sites. No nostalgia here as I'm new but in the current system they're just more "hidden" and they take a bit more work to find them which I like as that means it feels a bit special and you're actually looking for "lost treasure". The new system is just much more obvious about it, it's a lot easier and removes a bit of the "profession specialisation" idea. I know that all sounds a bit vague but perception is reality; the new system makes it feel a lot more like chaining missions. I see what you mean. I used to think like that, but DSPs already made the old system function like the new one in practical terms, so I can't feel any difference between the two in that sense. The sense of hidden was lost when DSPs were created and sites were tied to a specific signature strength instead of for example being found in multiple signature bands. In the old system I drop one probe and everything is revealed to me, with 0 chance of anything being hidden and on top of that I can make a good guess what the signatures are based on the signature strength. In the new system everything is pretty much the same, but there is no more DSPs and I might not immediately see what the signatures will likely be. I'm not saying it's great, but I'm saying it isn't any worse in that sense then the old system was. |
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